With the franchise's ninth mainline entry, it seems the Yakuza moniker has been dropped from its title entirely and it's to be known by the same moniker as its Japanese counterpart from now on. It retains the turn-based style of the previous mainline game and introduces many improvements, tweaks and additions, but does it all add up to a more substantial game, or does Infinite Wealth just lack that special spark?
Despite some high and low points, Yakuza (or Like a Dragon now, I suppose) continues to soldier on as a franchise, offering a unique blend of quirky humor, crime drama, relatively small but immersive locales to explore and a lot of surprising humanity in spite of its general concept. Many fans were worried when the eighth game introduced a new protagonist, changed up the style of the gameplay and seemingly left all the old drama of the series behind, but the tale of Ichiban Kasuga quickly won its share of fans as well. Its likable cast of characters, inventive take on turn-based combat and being a general affectionate parody of RPG tropes while continuing the same high-quality storytelling and immersive design the series became known for.
Infinite Wealth continues a few years after that story, starring Ichiban and friends as they get swept up in another conspiracy. And deal with some surprisingly relevant issues even in their home lives, finding themselves out of work after becoming targeted by the internet rumor mill and the subsequent character assassination that follows. It's nice to see this moment handled in a surprisingly realistic way - the heroes have no real way to fight against the court of public opinion and just try to make the best of their bad situation. ...Granted it does get undermined a little as the whole hit campaign turns out to be part of the wider conspiracy driving the game's overarching plot, but still - it's nice to see a Sega-published RPG where actual real-life problems aren't just made light of with lame platitudes, trite speechifying and warped vigilante 'justice'. Even with the depressing moments, though, the series' infectious good nature and silly side-missions and over-the-top moments add levity keep it from getting too grim and depressing.
While Yakuza: LaD's combat and RPG class system was fun for the most part, it also felt a little rushed in some respects; there was some awkward balancing at times and relatively little of the brutal environmental interactions and improvised weapon actions the series became known for. Infinite Wealth features both new and returning classes, with each character getting at least one exclusive class and male and females each getting classes exclusive to their gender. Many other mechanics are added too to make the combat feel more dynamic. One change, noticeable right away, is that you can actually move around a bit before taking an action within a small circle near the spot that character's turn begins. This not only allows you to move near breakable objects (bicycles, signs, traffic cones etc) to utilize them on your turn, but getting in close to an enemy before launching an attack will award a Proximity Bonus and do slightly more damage. In addition, many attacks, now knock enemies around, so proper positioning before attacking becomes vital to getting the maximum effect from that. Knocking enemies into one another (or environmental obstacles) can quickly deal heavy damage to multiple targets, and propelling them into an ally will award a free hit.
In addition to elemental strengths and weaknesses, other mechanics are adopted too. Enemies can be "on guard", greatly reducing all the damage they take until a character manages to break their guard, either by attacking them from behind or with a throw move. Character bonds factor into combat more too; once a character has reached a certain affinity level with another, they will sometimes do a free followup attack after that character's move. If both characters are in close proximity when one's turn begins, they may get the opportunity to do a Chain Attack, where both characters attack in tandem while only using one character's turn.
Kiryu is now a playable character, and his gameplay style is heavily modeled on the games where he starred in the past. He can switch between his three fighting styles while in his default class, effectively trading some stats for others. Brawler style is the most balanced, and allows him to perform his signature Heat Actions in specific contexts; bashing enemies into nearby cars or railings for example. Rush Style gives him more movement range and speed at the cost of overall damage per hit, though to prevent abuse, you only get the movement bonus if you start a turn in this style and don't switch during it. Beast style is the opposite, trading speed and movement range for raw power and making his default attack a throw-type move to break guards. Later in the game he even gains the ability to temporarily break free of the bounds of turn-based combat and beat up on foes in real-time for a few seconds, which is pretty amusing (and fun).
As usual, many of the skills in Ichiban's default class run off his social stats, which in the previous game are primarily raised through dialog interactions and the odd side mission. Here, you have many more options - completing the game's many milestones will give you points toward at least one stat, as will taking certain combat options, building bonds with allies, doing various side-stories and even partaking of completely optional diversions like minigames; each round of Poker or Mahjong or Shogi or whatever else you fancy will boost your social stats by a small amount. It does still take quite a bit of effort to max each one out, but it's less restrictive this time around.
One of my complaints about the original game was its overpriced downloadable content. That certainly returns here, with things like costumes, some jobs, and bonus fights being tied to paid add-ons. Other things like item packs and experience boosters are paid extras now too, as are bonus songs to play on jukeboxes or on Ichiban's phone while strolling around town. But one especially scummy edition is that physical releases of the game do not include a New Game Plus option; you either have to buy the Digital Deluxe or Ultimate editions that are only available as digital downloads, or purchase an upgrade pack to effectively get one of those at extra cost. Unfortunately locking basic features (and pacing-boosting items) like this behind paid upgrades has become a common practice in Sega's games, and it doesn't look like it's going to abate (or get much better) anytime soon. I certainly don't condone the practice of making games grindier just to encourage people to shell out more cash to bypass it, and the New Game Plus change is just lame, especially since it was free in numerous earlier LaD games. If you can get the Ultimate Edition when it's on sale at a steep discount it's not as much of an issue (I got it for about $33 during one), but at launch you were effectively paying $40 extra on top of an already $70 price tag, which just felt predatory.
Despite that major hangup, though, I can't deny that I've once again had a lot of fun playing through a Yakuza game. Ichiban and friends are just a fun crew to hang with, being some of the most relatable, earnest, down-to-earth video game protagonists out there, always trying to do right by others no matter what kind of a bad hand life deals them. Their adventure here once again shows that there's good to be found even in the darkest corners of society and not to judge others at a glance; there's always a person and a story to be told behind initial appearances. That's honestly way more mature and interesting to see unfold than about 90% of stories out there in the realm of gaming, and Yakuza does an excellent job of it, highlighting the genuine passion of its writers and developers in every tale they spin. So while I'd still say to wait for a discount and pick up a digital edition even as an avowed physical collector, it's a game that's worth that wait and putting up with the scummy corporate baggage it carries.
Developer: Ryu Ga Gotoku StudioPublisher: Sega
Released: 2024
Platform: PlayStation 4, PlayStation 5, PC, XBox One, XBox Series
Recommended Version: All versions seem to be the same in terms of content, though the XBone and PS4 versions seem to have some performance issues.