Famously created as part of a business deal that originally would have had Philips developing a CD-based addon for the Super Nintendo (which ultimately never came to pass), the CDi Zelda games have since become noted as perhaps the only Zelda titles that can objectively be considered "bad". They certainly do their best to look and sound the part with some quality music and colorful hand-painted backgrounds, but both of them play like bad Game Maker games - everything technically functions, but nothing is polished. Movement is sluggish and awkward, hit detection is dodgy, and the lack of invincibility frames after contact with an enemy or projectile means that any hazard you encounter can easily drain all of your health and cause the loss of a life in an instant. Pair that with the fact that one must grind for long periods of time just to afford basic amenities like bombs, ropes, lantern oil and snow/fireballs to defeat specific enemies, and you have two games which prove to be masochistic exercises in frustration much more than the epic adventures that the series built its name on.
Developer: Animation Magic
Publisher: Philips Interactive Media
Released: 1994
Platforms: Philips CDi