I figured it was high time for this, considering I've had a "most disappointing" list up for quite a while but never gave any attention to the other side of the equation. Of course, most of the candidates I had in mind have since gone on to become cult classics, so I had to dig for some fairly obscure picks in order to not sound like one of those lists the hacks at IGN put out occasionally in a desperate bid to convince everyone they're not just a bought-and-paid-for propaganda mill for Sony, Sega and Microsoft. But regardless, here's some of my favorites that I don't see a lot of other people talk about.
Honorable Mention: Dragon Quest V: Hand of the Heavenly Bride (Chunsoft, 1992+)
It's a bit absurd to say any Dragon Quest game is underrated since it's basically Japan's bread and butter, but it never really got much traction in the rest of the world until the PS2 rolled around; definitely not aided by the fact that it completely skipped the fourth console generation and barely snuck onto the fifth with a very late release of Dragon Quest VII on PS1. As a result we didn't get Dragon Quest V until its 2009 DS version, and it mostly went unnoticed in favor of other IPs. Which is kind of a shame, as it's easily one of the biggest emotional rides I've had in a 90s-era RPG. It's the story of the hero's lifelong journey as he endures a life of love, hardship and of course, vanquishing an ancient evil, with a surprising amount of tragedy conveyed through its tiny sprites and strong writing. It's one that really does need a rerelease on modern platforms as the DS release goes for over $100 nowadays...
Startropics (Nintendo, 1990)
A game that was moderately popular in the NES era but is mostly forgotten nowadays; mostly because Nintendo hasn't done anything with the IP in three decades other than the occasional token re-release on digital platforms. I always quite liked it though; think Zelda with a more irreverent twist, an outlandish plot about aliens and a lot of quirky western humor. Your main weapon is a yo-yo, you get pickups like bolas and baseball bats and kung-fu shoes that hit everything on the screen in an eyeblink, and the dialog is downright goofy at times; hey, you jam bananas into your ears to stop an alien from harassing you telepathically. It does get downright difficult and have its share of cheap deaths, particularly in the late stages, but it's a lot of fun once you adapt to the classic Nintendo Hard. If you bought it back in the day it also had a pretty clever gimmick in the form of a letter you'd dip in water to reveal a passcode; although it did kind of backfire big time since most people who bought the game used probably didn't get the letter in question and spent hours looking everywhere for an in-game item that didn't exist...
The fourth Ys game is a strange beast for sure, mostly because there's four different versions of it made by four different companies; while all are adaptations of the same basic script, they're all very different takes in terms of both plotting and design. Dawn of Ys was only released in Japan for the PC Engine CD and was very much inspired by the first two games in the series with its touch-based combat and overall presentation; in fact, you return to the locales from the first game early on. Being an early CD-based game it also takes advantage of the medium with a high quality Redbook audio soundtrack, some animated cutscenes and voiceover to accompany the plot, which was all pretty mindblowing stuff in 1993. Like the series it was spawned from it remained relatively unknown in the west for many years before coming back into prominence in the late 2000s, but it also built up enough of a following to get not just a fan translation, but a full blown fan dub; that's pretty awesome.
The game that introduced me to Rad Codex - a very talented one-man development team that's made several similarly styled turn based strategy RPGs. They're all quite good, with mix-and-match classes and character building reminiscent of Final Fantasy Tactics, but Horizon's Gate stands out by adding an open world exploration element similar to the Uncharted Waters series. So in addition to dungeon crawling and a bit of town building, you get ship-to-ship battles and get to board one another's ships to duke it out hand to hand. There's even a touch of Divinity Original Sin's improvisational element - knocking enemies down pits, channeling electrical attacks through water, et cetera, so there's no shortage of creative tactics to employ to win battles. I've gotten more mileage out of this obscure $20 indie game than I have out of virtually every AAA game of the last decade
Zelda was of course the hot property in the late '80s and its popularity only grew as the 90s rolled on, so there were countless attempts to try and cash in on its success. From Rambo to Wonder Boy to Neutopia to Landstalker, it really can't be understated how influential a series it was (and continues to be). One that got overlooked in its time is Crusader of Centy, a creative little game where your protagonist gains the ability to talk to animals, recruiting several as allies with various powers - Mac the dog can pin enemies in place, Charlie the cheetah doubles your run speed and so forth. Up to two can be combined at a time, and their abilities can even combined together for added effect, like letting you throw your sword and steer it mid-flight. Clever stuff, and the surreal setting and creativity make it one of the best the Genesis has to offer. Sadly it wasn't a particularly strong seller in its time and is now quite rare and expensive, but recent releases on the Sega Genesis Mini 2 and the Nintendo Switch Online service have made it available again to modern gamers without having to shell out a boatload of cash.
In 2022 when everyone was talking about Fire Emblem and Triangle Strategy, I was perusing recent Steam releases and came across this little gem. It's made in RPG Maker, but aside from a small handful of familiar sprites and spell effects in cutscenes you'd honestly never guess, as it utilizes a custom combat system coded from the ground up. Imagine Fire Emblem's map conquest and character interactions blended with Ogre Battle's party based combat, and you've got a good idea of what to expect - crafting squads of up to nine characters and sending them out to capture cities and resources as they progress across surprisingly large battle maps. Of course, there are also some clever mechanics to get you out of a jam, like getting emergency turns or dealing damage over a large area as once-per-battle powers. It's deep, engrossing and really fun, and easily one of the best indie RPGs I've played in recent years. I just need to go back at some point and try out the DLC...
The Sega Saturn was a criminally overlooked platform that never got its due, in large part due to Sega's western branches basically throwing it under the bus to focus on PC ports and arcade games. As a result something like 75% of the system's library never made it outside of Japan, and the few cult classics it does have are rarely mentioned nowadays. Panzer Dragoon Saga could have been (and by all measures, should have been) the vehicle to get the Saturn back in the race; RPGs were starting to get huge on the Playstation, so releasing a highly polished and immaculately produced title with unique mechanics could have easily made it Sega's answer to Final Fantasy VII. That didn't happen, of course - Sega released it only via mail order and printed only around 16,000 copies, dooming it to obscurity and instead electing to have no horse in the race for a whole year to hype up the Dreamcast instead (and well know how well that worked out for them). It's a shame, too, as Panzer Dragoon Saga is great. With a brilliant blend of ATB-style combat mechanics, a high quality presentation (with all of the dialog voice-acted - pretty unique for 1998!), a unique dark fantasy world, an incredible soundtrack and a captivating story. It's only recently when Saturn emulation has become more robust that this one's started to build up a larger following, and with the recent remake of the original Panzer Dragoon being released on multiple platforms, we can only hope Sega gets around to finally giving this one the attention it deserves too.